In the far off year of 2001, Space Station Silicon Valley was launched into orbit. Space Station Silicon Valley appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott. Upon release, Space Station Silicon Valley was acclaimed by many reviewers, with praise particularly directed at the intuitive mechanics, innovative level design, and comical concepts. [24], Electronic Gaming Monthly presented Space Station Silicon Valley the Silver Editor's Choice Award. Unless Dan and Evo can stop it, all will surely perish. A PlayStation port, developed by Runecraft, was released in 2000, under the name Evo's Space Adventures. The robotic animals escape and flee around New York City, and Evo sets out to terminate them before they terrorise the planet. Overview. Gone. It seems that Space Station Silicon Valley, an experimental eco-system supporting artificial life launched into orbit in the year 2001, has disappeared. Believed to have disappeared forever, it reappears in the year 3000, and the many expeditions sent to retrieve the space station vanished without explanation. [7] Lauren Fielder of GameSpot felt that the game's puzzles were very simple to decipher, but noted that the game accomplishes its goal of entertaining and amusing players. Absolutely. [18] The game was also ported to the PlayStation by Runecraft in June 2000, under the title Evo's Space Adventures,[1] although the original development team had little input besides providing the models, codes and textures;[11] a review by JeuxVideo.com criticised the port's poor gameplay and graphics,[19] and it has elsewhere been described as "one of the laziest ports in the history of video games". Space Station Silicon Valley is a platform video game developed by DMA Design and published by Take-Two Interactive. Space Station Silicon Valley is a platform game that is viewed from a third-person perspective. [2] During the game, players control Evo—a robot who is reduced to a crawling microchip during a ship crash, and is losing energy at a steady rate without protection. [11], "Space Statio Silicon Valley – Nintendo 64 – Review", "Retrospective: Space Station Silicon Valley", "Unusual Evolution – Developing Space Station Silicon Valley", "Test du jeu Evos Space Adventures sur PS1", "Space Station Silicon Valley Critic Reviews for Nintendo 64", "Top 10 Tuesday: Underrated and Underappreciated Games", https://en.wikipedia.org/w/index.php?title=Space_Station_Silicon_Valley&oldid=994046916, Video games developed in the United Kingdom, Pages using collapsible list with both background and text-align in titlestyle, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles using Video game reviews template in single platform mode, Creative Commons Attribution-ShareAlike License, This page was last edited on 13 December 2020, at 21:04. Dan Danger, Earth's bravest (and most affordable) hero investigates and finds...a weird-but-kinda-fun puzzle/strategy game. Release dates for Space Station Silicon Valley (PlayStation) database containing game description & game shots, cover art, credits, groups, press, forums, reviews and more. [11] It was named IGN's Game of the Month for October 1998,[25] and in February 1999 it won Most Innovative Game from IGN, who praised it for capturing "old-school" gameplay mechanics. An adaption of the game for Game Boy Color was developed by Tarantula Studios and released in 1999. The first thing I've noticed about the game is that there's an inflatable spaceship on the title screen, not a space station, and I don't appreciate this blatant attempt to mislead me. [6] Andrew Reiner of Game Informer found the game "monotonous", and the missions to be "immensely boring". Seven minutes after its launch, it vanished. Title: Space Station Silicon Valley (Video Game 1998) 7.7 /10. It has been played 1,519 times so far and was posted on September 25, 2017. This free Nintendo 64 game is the United States of America region version for the USA. [11] The team ensured that each level felt distinct, while maintaining a coherent style. [7] IGN's Casamassina found the music "very well executed" and "very entertaining", likening it to "'futuristic space pop' and elevator-like tunes", and named the sound effects "equally satisfying". [21] Jon Storm of Game Informer called the graphics "lame", criticising the lack of detail in the environments and characters. When this deal fell through, the development team turned their focus to the Nintendo 64, which allowed for a more advanced environment and model processing. Review aggregator Metacritic calculated an average score of 83 out of 100 based on 10 reviews, for the Nintendo 64 version. It won numerous awards, including Game of the Month and Most Innovative Game from IGN. Space Station: Silicon Valley was a game published by Take 2 Interactive for the N64. Of course, … The acclaim from those who experienced it was undeniable, equally undeniable would be the shameful media neglect it received. [11], The game's humour and style were shaped by hardware limitations; when the hardware rendered the character models in soft focus, the team noted that they resembled Plasticine models, and continued to create the game with a look and style akin to Wallace and Gromit. Space Station Silicon Valley Wiki is a FANDOM Games Community. [14] The objective of the team was to create a game where players were encouraged to try new things to see the outcome. The only problem: precisely seven minutes after launching, the space station mysteriously vanishes. Versions: See the alternative version of this game. Take your favorite fandoms with you and never miss a beat. About. Upon arriving at the control room, Evo confronts the Evil Brain, who is fascinated by Evo's abilities and wants to keep him to complete the collection of robotic animals. Space Station Silicon Valley is a platformer for the Nintendo 64 released October 1, 1998 in the US. Elephant, Tortoise Tank, Hyena, Piranha, Hippo, Parrot, Racing Tortoise, Gorilla, Lion, Hyena Biker, and Chameleon. A self-sufficient space station by the name of Silicon Valley was launched with everything on board to make miniature-evolution possible. [16] Conversely, Electronic Gaming Monthly's Hsu found the music "ultra-annoying". [10], Space Station Silicon Valley began development in September 1995, as part of a three-game publishing deal between developer DMA Design and BMG Interactive, the other games being Grand Theft Auto (1997) and Tanktics (1999). [9], In the year 2001, the space station Silicon Valley was launched, housing numerous animals. You may also know them from such titles as Grand Theft Auto, Lemmings, and Body Harvest. Add To. Unlike the subsequent wretched PlayStation port, this is an extremely faithful reiteration of the N64 original, and it’s not even in 3D! Completely. It was a comical game set in the future, following the adventures of Dan Danger and Evo, Heroes for Hire. The game began development in September 1995, as part of a publishing deal with BMG Interactive. Space Station Silicon Valley was the product of countless great ideas, all respectably executed and rarely seen since. [7] Some animals are also unable to survive in certain unfamiliar environments, forcing players to enter the body of another. [5] Each animal possesses different characteristics, including survival rate and special attacks,[6] and uses different abilities; for example, large animals such as bears are able to destroy ice blocks, which other animals are incapable of doing. It was originally released for the Nintendo 64 in October 1998. There doesn't seem to be any other functions. [1], IGN's Casamassina found that the game "lacks the graphic finesse of a title like Banjo-Kazooie", but praised it nonetheless,[16] while GameSpot's Lauren Fielder called the graphics "nothing special". Players control Evo, a robot reduced to a crawling microchipafter a ship crash, and are tasked with taking control of animals to solv… [3][4] In order to survive, players attack animals, which disables them and allows players to assume control of their bodies. This makes the player's coordinates appear at the top right corner, as well as a version number. All three games were planned to be released on Microsoft Windows, PlayStation and Sega Saturn, as they were the most popular platforms at the time. [5], A reviewer for Next Generation named the level design "superb", praising the variety and open-ended approach of the levels. The PlayStation version claims that it's called Evo's Space Adventures but I think it's lying. A space station that was built more than 1000 years before by Earth, shortly after its launch, vanished. [11] Manual text writer Brian Baglow said that the game's music provided freedom to the team, as it "doesn't necessarily have to fit the action on the screen". Space Station Silicon Valley is a platform video game developed by DMA Design and published by Take-Two Interactive. [7] The game is set on a space station—the titular Silicon Valley,[3] which consists of four environments: Euro Eden, Arctic Kingdom, Jungle Safari, and Desert Adventure. A space station that was built more than 1000 years before by Earth, shortly after its launch, vanished. It was originally released for the Nintendo 64 in October 1998. A PlayStation port, developed by Runecraft, was released in 2000, under the name Evo's Space Adventures. Evo sets out to fix the control station, which is on a collision course with Earth. Happy Gaming! [11] Unlike those games, Space Station Silicon Valley does not take place in an open world; "they're a bugger to make," explained creative director Gary Penn. [1], Space Station Silicon Valley was well received by critics. [5] As players progress through the levels, they collect the scattered remains of Evo's protective shell suit, eventually re-assembling them for the final level. An adaption of the game for Game Boy Color was developed by Tarantula Studios and released in 1999. Despite this, Evo is unable to stop the space station from spinning out of control; it collides with Earth, landing in New York Harbor. Despite this, the game performed poorly commercially, and was unable to secure enough sales to warrant a sequel. The game's distinct British humour was also used to distinguish it from other games. [7] Next Generation felt that the game "doesn't push Nintendo 64's hardware to the limits", and noted some occasional frame rate slowdown, but appreciated the "cute" and simplistic design. [10] Each level also contains a hidden objective, such as collecting a souvenir or making an animal perform a certain act; as players complete the hidden objectives, they are rewarded with a gold trophy, and collecting all trophies unlocks a bonus level. Casamassina of IGN called it "nearly flawless",[16] while Next Generation named it "a satisfying challenge". [5] In a retrospective feature, Craig Owens of Nintendo Gamer wrote that the game's "chunky, angular" art style conveys the "experimental, unpredictable tone". Space Station Silicon Valley is a platform game released for Nintendo 64 and for Game Boy Color and (renamed, for PS1) from DMA Design, a scottish software company. Utterly. [5], Game Revolution wrote that the game has "some of the best sound yet" for a Nintendo 64 game, praising the variety of the musical tracks. [2] The environments are unlocked as players progress through the game. [23] Game Revolution disliked the inability to save the game mid-level, but otherwise appreciated the variety of the levels,[7] while a reviewer for Game Informer found the levels to be "fairly small". Levels are suddivided in four regions: Europe, Ice, Jungle and Desert. Space Station Silicon Valley is a platform game released for Nintendo 64 and for Game Boy Color and (renamed, for PS1) from DMA Design, a scottish software company. Share this Rating. The team found the Nintendo 64 to be more advanced than previous hardware; programmer Grant Salvona described the development kits as "the most powerful hardware available in the building". [7] Each environment consists of numerous sub-levels, ranging from six to ten,[9] each of which task players with certain objectives; examples include activating switches, disabling electric fences, and gathering a set number of objects. Yes, the very same Rockstar Games that would come to be associated with mature franchises such as the Grand Theft Auto series. [21][22] The game was also applauded for the originality of its concept; IGN's Matt Casamassina called Space Station Silicon Valley "maybe the most original game to hit Nintendo 64",[16] and Next Generation named it "one of the very best Nintendo 64 has to offer". If you like this Space Station Silicon Valley, we request you to give suitable ratings. Get the best deals on Space Station: Silicon Valley Video Games and expand your gaming library with the largest online selection at eBay.com. An adaption of the game for Game Boy Color was developed by Tarantula Studios and released in 1999. [13] He explained that the audio was designed to fit with the "cheesy, slightly twisted B-movies animation kind of feel". In the year 2001 Earth builds the largest, most expensive, luxurious and dangerous space station ever. Use the HTML below. The Space Station Silicon Valley, created by Professor Cheese, is lost in the space and its creator is believed dead, so the "Heroes For Hire" Dan Danger and the robot Evo are sent to find it and save the world from the rebelling animals inside the station. Players traverse several different environments to advance through the game. Following this, the duo of Dan Danger and Evo were sent to investigate;[3] they discover that the animal cargo has evolved and merged with the station's technology, resulting in animals such as an electronically-powered fox with motorised wheels, and a steam-powered hippopotamus. The flagship station was named ‘Silicon Valley’. The levels were designed and edited using Silicon Graphics computers, which were transferred directly to the Nintendo 64 development boards. Huge orbiting Space Stations were created to house the fabulously expensive new technology needed to produce Robots. Metacritic ranks the game within the top 10 Nintendo 64 games released in 1998. [28] Despite its critical success, the game failed to match expected sales,[11] and was unable to earn enough money to warrant a sequel. [15] Another early idea was for the in-game animals to consist of different parts, and destroying one animal would allow players to swap some features with their existing body; this was quickly discarded, as the team realised it would require extensive testing. [14] The team attributed the poor commercial performance to the game's simultaneous launch with The Legend of Zelda: Ocarina of Time, which was Nintendo's marketing focus at the time. *** Space Station: Silicon Valley - The Guide *** Author: marshmallow E-mail Address: [email protected] Version 3.0 Space Station: Silicon Valley is another psychotic gem from our European pals over at DMA Design. [4], During the game, players are frequently accompanied by the voice of Dan Danger, a human who is trapped in the destroyed spaceship. [11] Following Take-Two Interactive's acquisition of BMG Interactive in March 1998,[12] Take-Two acquired the publishing rights to the game,[13] and the team instead changed focus to develop the game for the Nintendo 64, upon discovering that Windows was incapable of processing the models and environments intended for use. Space Station: Silicon Valley 390 Power Cells revealed -- v1.0 by Mark Goetz (mgoetz@eclipse.net) Welcome to Space Station:Silicon Valley, the whacked-out adventure/puzzle game for the N64 by Take-2 and DMA-Design. [13] A Game Boy Color version of the game—a 2D remake of the original version—was released in Europe in late 1999;[17] IGN's Tim Jones was critical of the port, criticising the gameplay and level design. Space Station Silicon Valley is a quirky 1998 Nintendo 64 Platform Game from DMA Design... better known these days as Rockstar North. Penguin, Husky, Rabbit, Heli-Rabbit, Walrus, Cool Cod, Polar Tank, Ski-Husky, Seagull, Polar Bear, and King Penguin. [13] Baglow found that creating the music on a cartridge instead of a CD prompted the team to discover new techniques of working within the boundaries of the former, stating that "people who are doing music for CD-based systems get very, very lazy". Development began using the then-new DirectX libraries, following the release of Windows 95. ! Its purpose: to research artificial life and robotic evolution. Space Station Silicon Valley is a platform video game developed by DMA Design and published by Take-Two Interactive. Players control Evo, a robot reduced to a crawling microchip after a ship crash, and are tasked with taking control of animals to solve puzzles and defeat enemies. [11], The game was developed with little interference from upper management; programmer Obbe Vermeij said that "only after 18 months was there a push to get everything together into a finished game". The Evil Brain threatens to destroy the Earth, but is quickly defeated by Evo. Genre: Platform, Puzzle. The team were instead influenced by other games in development at DMA, including Grand Theft Auto and Body Harvest (1998). [21], Critics lauded the gameplay. [13], While similar body-swapping games already existed, such as Paradroid (1985), they had little influence on the development of Space Station Silicon Valley. [26] In January 2007, IGN placed the game fifth on a list of "Underrated and Underappreciated Games",[27] and in April 2009 placed it on a list of "Nintendo 64 Treasures", stating that it "remains one of the great unsung heroes" of the console. Platforms: PlayStation, Game Boy Color, Nintendo 64. Share. https://sssv.fandom.com/wiki/Space_Station_Silicon_Valley?oldid=4282. The station has since then mysteriously reappeared and it's bound on a collision course with Earth. [11] The game was presented with "distinctive 'British' humour" to distinguish it from other games; lead programmer Leslie Benzies and artist Aaron Garbut often presented the team with other Nintendo 64 games, such as Super Mario 64 (1996), to identify the differences. [16] Baglow attributed the lengthy development cycle to the scale of the game, stating that "it's got to be fun". Space Station Silicon Valley is a Nintendo 64 emulator game that you can download to havev fun with your friends. [21] A reviewer from Game Revolution noted that the game "keeps the emphasis on gameplay", particularly appreciating the attention to detail, however noted inconveniences in the camera. Its name: Silicon Valley. [11] Space Station Silicon Valley entered beta in August 1998,[13] and was first released for Nintendo 64 on 21 October 1998. Developed by Tarantula Studios, which would later be absorbed into the enormous Rockstar Games portfolio of developers, SpaceStation Silicon Valley on GBC is a fantastic retro-styled remake of the original, or rather “demake”. A PlayStation port, developed by Runecraft, was released in 2000, under the name Evo's Space Adventures. [21] Dan Hsu of Electronic Gaming Monthly echoed similar remarks, applauding the game's preparation for contingencies,[22] and Daily Radar's Max Everingham described the levels as "innovative". Space Station Silicon Valley is an online N64 game that you can play at Emulator Online. It was built in 2001 and 7 minutes after being launched it vanished… [6] Game Revolution praised the graphics, particularly applauding the smooth textures and vibrant colour palette, as well as the detail of the character movement. [22] For the PlayStation version of the game, in which the original music is replaced, John Szczepaniak of Hardcore Gaming 101 said that it "sucks", writing that "the elevator style music is made even more obnoxious, and some of the really good tunes ... have been replaced with awful generic heavy metal". The game was developed by a Scottish studio once known as DMA Design, which was then acquired by Rockstar, and is now known as Rockstar North.The game was critically acclaimed, acheiving praise from many. There are many animals in the game, divided in the section of where they live: Dog, Sheep, Racing Mouse, Racing Dog, Springy Thingy, Racing Fox, Ram, Fox, Bear, Rat, Spring Ram, King Rat, Flying Dog, and Rocket Fox. Camel, Armed Desert Fox, Vulture, Cannon Camel, Desert Fox, Scorpion, Boxing Kangaroo, Pogo Kangaroo. Space Station Silicon Valley is a single title from the many arcade games, action games and platform games that we offer for this console. [20] Praise was particularly directed at the game's intuitive mechanics,[7][16] innovative level design,[21][22] and comical concepts. Or Space Station: Silicon Valley, as it's written in the manual. It was originally released for the Nintendo 64 in October 1998. Developed by DMA Design and published by Take-Two Interactive for the Nintendo 64 on October 21st, 1998 Composed by Stuart Ross 0:00:00 1. Space Station Silicon Valley ISO file is available in the USA version at our library. Similarly, the game's music was created to resemble B movies. Dan assigns missions to players, occasionally commenting on their performance. Fast & Free shipping on many items! Don't worry, this ain't Event Horizon! Space Station Silicon Valley 21st Oct, 1998 DMA Design. The hardware also shaped the game's humour and style, with a soft focus look leading to a style akin to Plasticine models. [11] The original concept for the game was that players would eat robots and become increasingly larger, retrospectively described by creative director lead artist Jamie Bryan as being similar to Cubivore: Survival of the Fittest (2002). It was initially released for the Nintendo 64 , and later in a version for the Game Boy Color . Space Station Silicon Valley N64 Alternate intro: Hold A or B and turn on the N64 to view two different introduction sequences after the DMV man appears. Every member of the team that developed Space Station Silicon Valley began working at DMA Design at the beginning of development, in September 1995. "Space Station Silicon Valley" is a platform game released in October, 1998 by Scottish developer DMA Design (now known as Rockstar North, creator of the Grand Theft Auto series). Space Station Silicon Valley file size - 6.1MB is absolutely safe because was tested by virustotal.com. This diversity was achieved using the development tools, which allowed various members of the team to experiment in creating designs. [8] The animals are used to solve puzzles and defeat enemies in each level, collecting Evo's power cells to maintain energy. Silicon Valley, an experimental robot space station, vanishes on its maiden voyage and reappears 1000 years later. 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